arianfornaris

  • 17. Nov 2023
  • Beitritt 4. Aug 2023
  • Nate Thanks Nate! Yes, the editor is practically unknown beyond the Phaser circle 🙂

    • Hi guys,

      Just to say that finally, I released a new version of Phaser Editor 2D with the Spine tools.

      The feature list:

      • Import & preview the Spine assets
      • Easy add SpineGameObjects to the scene
      • Edit skin, bounds provider, and animation mixes.
      • Preview animations with multiple tracks and mixes.
      • Skin & animation selector for user properties in prefabs, script nodes, and user components.
      • Project template based on webpack & typescript.

      Here are the release notes: https://phasereditor2d.com/blog/2023/09/phaser-editor-2d-v3630-released-welcome-spine-animations

      And here there is a demo video:

      Thanks so much to the EsotericSoftware devs! Thanks for helping me on fixing a couple of issues posted on GitHub and for your support on this forum.

    • Mario Oh! Thanks, Mario! You guys are awesome.

    • Hi guys,

      I'm working on a Spine plugin for Phaser Editor 2D. I will include it in the editor by default. There are a couple of features missing, but I want to show some screenshots to you:

      The spine objects in the scene:

      Setting and previewing the animation mix:

      Importing the spine assets:

    • Great thanks!

    • Hi

      I'm implementing a Spine plugin for Phaser Editor 2D (https://phasereditor2d.com). I need the Spine icon for showing it in different contexts like file or object views. Is it already available somewhere? Is it ok to show it in my tool? I need to scale it to 16x16 and 32x32. Also, I need it for dark and light backgrounds (I think at this point with the same image can work).

      If you can provide me a vectorial image of the icon, better, because I can adapt it to the colors of other icons of the editor.

      Kind regards

    • I wrote this command for testing pkg health:

      pkgutil --payload-files Spine.pkg

      And it prints a couple of files, but at the end it shows this error:

      Could not list files: The operation couldn’t be completed. cpio read error: bad file format

      So there is. A corrupted file! Sorry guys! I downloaded the installation again and it works 💃🏻🕺🏿

      Thanks @Misaki for the support!

      • Well.. in the meantime, I built the def types myself. I don't find a way of doing this with esbuild, so I did my own script for generating them. The main goal is getting the spine-phaser types but I hope it also works for spine-core and spine-webgl. The *.d.ts files are in the dist/ folder.

        https://github.com/PhaserEditor2D/spine-phaser-iief-types/

      • Hi

        I can't find the type definitions for the iief build of the spine-phaser runtime. The .d.ts files I see there are only about ES modules.

        I opened an issue about this topic: EsotericSoftware/spine-runtimes2336

        Thanks

      • Hi @Misaki! Thanks for the response. But no, it is not working that way. There isn't any Spine.app in the /Applications folder. This is very strange. I have only 1 year of experience with macOS, but this is the first time I have had an issue with the installation of an app. I don't know if Spine ESS has a particular requirement different from the SpineTrial app. Maybe I should change a setting in macOS about the installation of background services or something like that.

        Look this command:

        arian@Arians-MacBook-Pro ~ % pkgutil --pkgs | grep Spine
        com.esotericsoftware.spine.Spine

        It says the Spine package is installed... but where?

        • Misaki hat auf diesen Beitrag geantwortet.
        • I tried to install it from terminal:

          arian@Arians-MacBook-Pro Spine % sudo installer -pkg Spine.pkg -verbose -target /
          installer: Package name is Spine
          installer: Upgrading at base path /
          installer: Preparing for installation….....
          installer: Preparing the disk….....
          installer: Preparing Spine….....
          installer: Waiting for other installations to complete….....
          installer: Configuring the installation….....
          installer: 	
          #
          installer: Validating packages….....
          #
          installer: 	Running installer actions…
          installer: 	
          installer: Finishing the Installation….....
          installer: 	
          #
          installer: The software was successfully installed......
          installer: The upgrade was successful.

          It says it installed it successfully but I just can't find the app 🙁

          • Misaki hat auf diesen Beitrag geantwortet.
          • Hey, ignore my previous post!

            I see I was selecting Spine as the location to install Spine 🙂

            Anyway, the question is that after I install Spine in the right location (Macintosh HD), it doesn't install it at all. I can't find it in the /Applications folder or the Launchpad.

            I'm missing something?

            Btw, I confirm I downloaded the Spine-ARM.dmg file.

          • Hi just purchased Spine ESS. And I get this error in the Spine.pkg installer:

            I had installed SpineTrial before with no issue at all.

            My setup is: Apple M1 macOS Venture

          • Hi!

            I'm trying the Phaser runtime. I did run the typescript example and it works great. It also auto-completes well in VS Code.

            However, I don't find the typescript definitions for common typescript coding. There are ES module typescript definitions, but many users are coding Phaser games without ES modules.

            • Great. Thanks for your quick answers!

            • Maybe I did not explain myself well. I'm the author of Phaser Editor 2D and I want to include a new feature: adding Spine 4 game objects in the editor.

              Note we support Phaser officially:

              Yes, for that reason I want to add spine support to Phaser Editor 2D asap 🤓.

              Your ESS license is sufficient to allow you to distribute any number of games using the Spine Runtimes

              I'm not going to distribute any games, else I will distribute the editor with the spine runtime on it. The editor will use the spine runtime to display the spine game objects in the scenes.

            • Thanks Nate! I will purchase the ESS license.
              Btw. I want to add Spine 4 support in Phaser Editor 2D (https://phasereditor2d.com). It only needs the Spine runtime for showing the user spine game objects, it doesn't include the runtime in the user games. Is the ESS license ok for this purpose?

              • Nate hat auf diesen Beitrag geantwortet.
              • Btw, is there available a trial editor for spine 3.8?