Spine kaufen

Der Kauf von Spine ermöglicht es, Projekte zu speichern und Animationsdaten, Bilder, Videos sowie Textur-Atlanten zu exportieren. Die Spine-Lizenz beinhaltet außerdem die Berechtigung, die Spine-Laufzeit-Bibliotheken in Ihren Spielen und Applikationen zu verwenden. Weitere Informationen finden sich im Lizenzvertrag(RTF oder TXT).

Nach abgeschlossenem Zahlungsvorgang erhalten Sie eine E-Mail mit Anweisungen für den Download der Voll-Version von Spine.

Asset Packs

See how Spine Asset Packs can jump-start your game development!


Test-Version herunterladen

Erkunden Sie Spine selbst und gewinnen Sie eigene Eindrücke, indem Sie die Spine-Test-Version herunterladen - kostenlos für Windows, Mac und Linux.

Essential

$99 $69 USD

Spine Essential beinhaltet alle Basisfunktionen und erlaubt den Export in alle unterstützten Formate. Alle künftigen Updates sind verfügbar, ohne dass weitere Gebühren anfallen. Jede genannte Person, die Spine Essential benutzt, muss über eine eigene Lizenz verfügen. Unternehmen mit einem Jahresumsatz, der $500.000 USD übersteigt, sind verpflichtet, eine Spine Enterprise-Lizenz zu erwerben.

Professional

$329 $299 USD

Spine Professional beinhaltet alle Funktionen und ermöglicht es professionellen Anwendern hochklassige Animationen für die gewerbliche Nutzung zu kreieren. Alle künftigen Updates sind verfügbar, ohne dass weitere Gebühren anfallen. Jede genannte Person, die Spine Professional benutzt, muss über eine eigene Lizenz verfügen. Unternehmen mit einem Jahresumsatz, der $500.000 USD übersteigt, sind verpflichtet, eine Spine Enterprise-Lizenz zu erwerben.

Enterprise

Spine Enterprise ist die Version, die für den Gebrauch durch Unternehmen mit einem Jahreseinkommen von $500.000 USD oder mehr erforderlich ist. Die Lizenz ermöglicht die Nutzung von Spine Professional für die definierte Anzahl an Anwendern für die Dauer eines Jahres. Während dieser Zeit sind auch alle Updates verfügbar. Nach Ablauf eines Jahres muss Spine Enterprise neu lizensiert werden, um Spine Professional oder die Spine-Laufzeit-Bibliotheken weiterhin verwenden zu können.

$2200 Basis-Preis

Spine Enterprise FAQ

We are happy to help with any questions regarding Spine Enterprise. Contact us!
Do I need a Spine Enterprise license?

Companies or individuals making more than $500,000 USD in gross annual income are required to purchase Spine Enterprise and are not eligible to purchase Spine Essential or Spine Professional.

What payment methods can I use?

The purchase page allows you to pay with credit or debit cards: Visa, MasterCard, JCB, Discover, and Diners Club. Unfortunately we do not accept American Expresss (Amex) and can no longer accept PayPal or Alipay. Orders over $1,000 USD have the option to pay via a bank wire transfer. Please contact us for bank wire transfer details and purchase orders.

How can I obtain an invoice for my purchase?

You can download invoices from your license page. The URL to your license page will be sent to you via email once your Spine purchase is completed. If you have special invoice requirements, please contact us.

How do I add additional seats?

You can add additional seats to your license at any time from your license page. The URL to your license page will be sent to you via email once your payment is completed. Additional seats are purchased at a prorated price. For example, if your Spine Enterprise license has 3 out of 12 months left, the cost to add a seat is 3/12=25% of the normal price.

How can I reassign seats to different computers/employees?

Our licensing system is flexible and based on the concurrent usage of installations. It is enough to simply stop using Spine on an old computer by logging out, then begin using it on a new one.

How can I add/remove seats when employees join/leave the company?

To provide Spine access to a new employee, first ensure your license is provisioned for the correct number of users, then provide the employee with your license's activation code. Alternatively, your IT department can perform the installation to avoid sharing your activation code.

If an employee leaves your company, they should logout of Spine and cease using your activation code. If you need a new activation code to prevent future access to the license, please contact us.

How can I renew my license?

You can renew your license on your license page, which will extend your current license and keep your same activation code so your users are not impacted. The URL to your license page will be sent to you via email once your payment is completed. You will be reminded by email 90 days before your license expires.

If you make a new purchase instead of renewing from your license page, then you will receive a new activation code which will need to be given to your users.

Can I cancel my license?

Spine Enteprise licenses are valid for one year and can not be cancelled during this period. If you do not renew your license, it will expire automatically, at which point you will not be able to use the Spine editor or distribute applications containing the Spine Runtimes.

Can I continue using the Spine editor after my license has expired?

No. You need a valid license to have access to the Spine editor.

Can I continue using the Spine Runtimes after my license has expired?

No. You need a valid license to distribute products which use the Spine Runtimes. This includes products you have published while having a valid Spine Enterprise license. Alternatively, you can pay a one-time, per-product license fee of $3,300 USD for a perpetual license to use the Spine Runtimes in a single published product. This is described in Exhibit A, Section 3 of the license agreement. Feel free to contact us for more information.

Can I use the Spine Runtimes in my products?

Yes! Licensing Spine grants you rights to distribute any number of products which contain the Spine Runtimes while your Spine license is valid. When your license expires, you have three options: 1) renew your license, 2) pay a one-time, per-product licensing fee for each product that you want to distribute which contains the Spine Runtimes, or 3) cease distribution of all software which contains the Spine Runtimes.

Can I sublicense or lend my license to 3rd parties?

No. it is explicitely forbidden to sublicense or otherwise share your license with 3rd parties that are not an "Affiliate" as defined by Section 3 of our license agreement.

Can I sublicense my license to subsidiaries and affiliates?

Yes, provided the subsidiary or affiliate qualifies under Section 3 of the license agreement.

My company creates Spine-based products for another company. Does the other company also need a Spine license?

Yes. Your company needs a Spine license to use the Spine editor. The other company needs a Spine license to distribute applications which contain the Spine Runtimes.

For example, your agency creates a game for a big media corporation that publishes the game. If the game contains the Spine Runtimes, then your customer also requires a Spine license.

If your customer requires a Spine Enterprise license but does not need access to the Spine editor, they can provision their license for zero users. Note that a Spine license allows for distribution of any number of products which contain the Spine Runtimes.

Do you provide additional support services?

Yes, you may optionally purchase support services, subject to the terms of Exhibit D of the license agreement. Please contact us for pricing.

Do you provide source code escrow?

Yes, you may optionally purchase source code escrow, subject to terms of Exhibit E of the license agreement. Please contact us for pricing.

Do you give price guarantees for subsequent licensing years?

Yes. While we don't have plans to increase pricing any more than necessary to cover inflation, for your safety we limit any price increases to a maximum of 10% per year. This limit provides you with peace of mind that we will never increase our prices astronomically after you adopt Spine technology.

Education

Spine Education ist eine einfachere Möglichkeit für Schulen oder Bildungseinrichtungen, Spine für alle Schüler, Studenten bzw. Institutionsmitglieder bereitzustellen. Die Lizenz ermöglicht es, Spine Professional auf der definierten Anzahl an Computern für die Dauer eines Jahres zu installieren. Alle Schüler, Studenten oder Institutionsmitglieder haben das Recht, die Software für ausschließlich bildungsbezogene und nicht-kommerzielle Zwecke zu nutzen. Nach Ablauf eines Jahres muss Spine Education neu lizensiert werden, um die Software weiterhin nutzen zu können.

Spine Education FAQ

We are happy to help with any questions regarding Spine Education. Contact us!
Am I eligible for a Spine Education license?

Spine Education can only be licensed by accredited educational institutions such as schools or universities.

Can I create commercial products using Spine Education?

No. Spine Education is heavily discounted for use in teaching environments of accredited educational institutions. Using Spine Education to create commercial products such as apps or games is not allowed.

What payment methods can I use?

The purchase page allows you to pay with credit or debit cards: Visa, MasterCard, JCB, Discover, and Diners Club. Unfortunately we do not accept American Expresss (Amex) and can no longer accept PayPal or Alipay. Orders over $1,000 USD have the option to pay via a bank wire transfer. Please contact us for bank wire transfer details and purchase orders.

How can I obtain an invoice for my purchase?

You can download invoices from your license page. The URL to your license page will be sent to you via email once your Spine purchase is completed. If you have special invoice requirements, please contact us.

How do I add additional seats?

You can add additional seats to your license at any time from your license page. The URL to your license page will be sent to you via email once your payment is completed. Additional seats are purchased at a prorated price. For example, if your Spine Enterprise license has 3 out of 12 months left, the cost to add a seat is 3/12=25% of the normal price.

Do you support a floating network license model?

Yes. The floating network license option allows you to install Spine on more computers than you have provisioned seats for. Our licensing system ensures that only the provisioned number of seats can be used concurrently. Please contact us if you would like the floating network license option enabled for your license.

Do you support silent and remote installation?

Yes. You can find instructions for silent and remote installation on license page. The URL to your license page will be sent to you via email once your payment is completed.

How can I renew my license?

You can renew your license on your license page, which will extend your current license and keep your same activation code so no changes need to be made to your installations. The URL to your license page will be sent to you via email once your payment is completed. You will be reminded by email 90 days before your license expires.

If you make a new purchase instead of renewing from your license page, then you will receive a new activation code and will need to update your installations with the new code.

Can I cancel my license?

Spine Education licenses are valid for one year and can not be cancelled during this period. If you do not renew your license, it will expire automatically, at which point you will not be able to use the Spine editor and Spine Runtimes.

Do you provide additional support services?

Yes, you may optionally purchase support services, subject to the terms of Exhibit D of the license agreement. Please contact us for pricing.

Test ESS PRO
Meshes

Wandeln Sie rechteckige Bilder in Polygonnetze um, um die Füllrate zu reduzieren, indem transparente Pixel nicht gezeichnet werden.

Free-Form Deformation

Animieren Sie einzelne Vertices des Netzes, um die Form von Bildern zu verändern. Damit lässt sich eine weit größere Flexibilität für das gleiche Set an Bildern erzielen.

Weighted Meshes

Binden Sie Vertices des Netzes an mehrere Knochen, um die Form des Netzes automatisch zu verändern, wenn Knochen verändert werden.

Clipping

Restrict drawing using a clipping polygon.

IK Constraints

Fixieren Sie für ein einfacheres Posing des Skeletts die Spitze einer Knochenkette, sodass diese an der gleichen Stelle bleibt, während die Parent-Knochen verändert werden.

Transform Constraints

Copy all or part of another bone's transform for more powerful rigging.

Path Constraints

Make bones follow a path for a variety of effects.

Open Project

Öffnen bestehender Projekte.

Save Project

Speichern des aktuellen Projekts.

Export Data

Exportieren Sie Ihr Skelett und Ihre Animationen ins Spine-JSON- oder Spine-Binär-Format.

* Spine Essential is unable to export projects containing Spine Professional features such as meshes or IK.

*
Export Images

Exportieren Sie Ihre Animationen oder ein einzelnes Bild ins GIF- JPEG- oder PNG-Format.

Export Video

Exportieren Sie Ihre Animationen ins AVI- oder QickTime-Video-Format.

Texture Packer

Packen Sie Texturen in einen Atlas, um durch Reduktion der Textur-Bindings ein effizienteres Zeichnen während der Laufzeit zu erzielen, oder in ein Sprite-Sheet für herkömmliche Sprite-Animationen.

Import Data

Importieren Sie Daten im JSON- oder Binär-Format direkt in Spine. Dies erlaubt es Spine bei geeignetem Format Daten aus anderen Animationstools zu verwenden.

Import Project

Importieren Sie ein bestehendes Spine-Projekt in Ihr aktuelles Projekt.

Ghosting

Zeichnen Sie Frames vor und nach dem aktuellen Frame, um den Verlauf der Animation betrachten zu können, ohne dass die Timeline gereinigt werden muss.

Auto Key

Bei der Veränderung des Skeletts werden automatisch Keys erzeugt, um einen schnelleren Workflow zu erreichen.

Bounding Boxes

Polygone, die an Knochen anhaften und nutzbar sind für Treffer-Erkennung, Physiksysteme, UIs etc.

Skins

Ermöglicht es, für Charaktere mit vollkommen unterschiedlicher Gestalt die gleichen Skelette und Animationen zu verwenden.

Graph Editor

Interpolation zwischen Keys mittels linearer, stufiger oder Bézier-Kurven, um eine lebensnähere Animation zu erzielen.

Dopesheet

Bietet eine umfassende Timeline-Ansicht der Animations-Keys und die Möglichkeit, diese zu edieren und Aktionen im zeitlichen Ablauf präzise zu justieren.

Bone/Image Compensation

Verankert während der Transormation von Parent-Knochen die entsprechenden Child-Knochen oder -Bilder an deren aktueller Position.

Posing

Rasches Posing der Knochen mittels inverser Kinematik mit dem Pose-Tool.

Bewegen Sie den Mauszeiger über die jeweiligen Funktionen, um mehr Informationen zu erhalten.

Bitte beachten Sie: zurzeit bieten wir keinen Schüler- bzw. Studentenrabatt wie auch kein Reseller-Programm an.