OK, thanks for the info. I was using 3.4.02.
Not keeping a spec for each released version makes it kind of unreliable for anyone writing a binary loader don't you think?
I tend to keep any specs to be released in our source control repo itself so they can be updated and versioned along with the code. It makes it easy to publish the correct spec with each release.
We have our own system for 2D animation since we didn't really find the performance or blending features we were looking for in the C reference runtime so we load spine files and the data is converted into a format more convienient for us.
Thanks again for the reply,
Mike.