joo
You are right, the spine-pixi atlasLoader
loads all atlas pages transparently.
This implies you cannot use it to achieve your goal. However, as you can see from the code it just does what our spine-webgl loadTextureAtlas
does.
I didn't try it, but I guess that if you load the atlas as a txt file, instance the TextureAtlas with the atlas txt data, add the TextureAtlas to the asset cache, and eventually initialize your Spine game object, then you can defer the texture pages loading when you want.
Let me know if you need any help with the code 🙂