Spine Showcase

Spine wird in aller Welt benutzt, von multimilliardendollar schweren Publishern bis kleinen Spielestudios und Indie Entwicklern. Unten finden sie einen Ausschnitt wie Spine benutzt wird: mobile und Desktop Spiele, Interaktive Geschichten, Filmmacherei, Cartoons, Comic Bücher, Special Effects, und mehr.

Spine is by far the most intuitive animation software I've ever used. No matter the assignment, Spine will be a part of the pipeline.Shachar Tzin, Upopa
Thanks to Spine we've made great performance in our game and minimized the size of the build as much as possible. All the characters together with the animation are less than 6% of the build size.Alexey Gulev & Alexander Titkov, Bring Me Cakes
To make a great impression on kids we needed a natural and expressive animation. Spine with its smoothness and mesh deformation allowed us to achieve this without harming the development flexibility.Vyacheslav Borovik, Animator
This was our battle of Helm's Deep. Those were mass scenes we never could have done without Spine as the animation tool.Simone Grünewald, Art Director
Our game has dozens of heroes and hundreds of enemies in various configurations, and Spine made it a breeze to create and animate them all.Joel Kinnunen, Senior Producer

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