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C
Spine/Skeleton Tint Shader to Shader Graph
Unity
hey guys, i'm trying to make a custom shader with Shader graph and want to integrate that cool tint effect, that you get when modifying the Dark Color from the Spine/Skeleton ...
6
6 Antworten
Outline Shader Reproduction In Shader Graph
Unity
Hello, I'm currently making a custom shader to apply to some spine skeleton materials, for convenience, I'm doing it in shader graph. I found myself with two main problems, wh...
4
4 Antworten
[Feature Request] Graph Editor (not current Graph-view)
Editor
EDIT: Ok, so I just noticed that aparently this has already been discussed, and you can feel free to delete this Topic if you dont want it to fill up the Forums, I'll leave it...
13
13 Antworten
S
is there a motion graph editor just like the graph editor
Editor
some times in animation software they is something called a motion graph editor or value graph editor, its dirrefent from speed graph editor, it controlls the position of thin...
4
4 Antworten
S
workflow for Shader Graph Question
Runtimes
Unity
@sayi Spinebot is basically correct. Since you mentioned dissolve: note that unless you intend to do a binary dither dissolve, you will run into issues with overlapping semi-t...
2
2 Antworten
A
Adding a new Shader Graph animation/material in Unity
Runtimes
Unity
Thanks for the reply! Several tutorials on how to make effects with shader graph. On those they create new material for each shader graph and assign it to the SpriteRenderer t...
7
7 Antworten
Shader Graph to submerge character in water? (Example)
Unity
That's a nice shader effect indeed! You don't need a lot of functionality for such a shader, so I would be surprised if it could not be implemented using Shader Graph as well....
9
9 Antworten
Shader Graph with Normal Map and Diffuse Ramp
Unity
Hey there! I find a lot of posts here about shaders and Shader Graph, but I didn't have success to solve my problem. I'm an artist and I'm trying to create my own shaders, so ...
2
2 Antworten
Expanding default Spine materials with shader graph
Runtimes
Unity
@JUHDUH Sorry for the late reply, I was on a short vacation. Some helpful forum threads are referenced in the spine-unity documenation section here: https://esotericsoftware.c...
1
1 Antwort
V
URP 2D Custom shader graph
Unity
Hello! I want to create a custom shader using Shader graph tool in Unity. When I create a new shader graph, my sprite is looking like this (it has black olutline): If I use Sp...
4
4 Antworten
K
custom shader graph not working for spine asset
Runtimes
Unity
To address the issue of your custom shader graph not working for a Spine asset during build, despite working fine in Unity, it's important to ensure that your shader is fully ...
7
7 Antworten
A
How to play with Spine's transparent animation in URP Shader Graph?
Runtimes
Unity
We animated a part of the character transparently in Spine, with several layers of images stacked on top of each other animating and fading in and out over time. Instead of us...
2
2 Antworten
Adding normals to a Shader(Graph)
Unity
Hi, I'm using this setup for rendering just about everything in my game: In order to get Spine / SkeletonAnimation / Lighting (from probes + realtime spot) to work I'm having ...
4
4 Antworten
A
URP Shader and other shader
Runtimes
Unity
No, the default shaders in the Universal Render Pipeline are not suitable as-is for Spine skeletons. In general, you should use the Universal Render Pipeline/Spine/Skeleton Li...
13
13 Antworten
L
[Shader Bug] Depth write of the Spine shader and shadows
Bugs
Technically not a bug. Just an incompatible system. Find and open Skeleton.shader in your project. It should be under spine-unity/Shaders You probably want to backup, or only ...
3
3 Antworten
N
Converting standard shader to URP shader automatically
Unity
Likely the fastest way would be to use a text editor like Visual Studio Code, open the main Assets directory there (File - Open Folder..) so that it's searchable. Then search ...
2
2 Antworten
S
Spine 4 graph is inefficient OR I'm missing something
Editor
Thanks for the pics and video! Have you tried hiding the toolbar and/or rows in the graph? We could have options to hide parts of the toolbar, instead of all or nothing. The d...
10
10 Antworten
R
[Request] A switch to Maya's graph editor
Editor
I hope this is not a controversial topic, but having come from a strong 3d animation background, I find it very hard to use the graph editor that comes with spine. '+app.trans...
65
65 Antworten
L
4.0 Graph editor gives me anxiety
Editor
Perhaps our workflow is pretty different to each other. So far, I can't think of anything in my long-time experience that requires me to keep my graph in place. I always inten...
26
26 Antworten
B
Feature request - Graph editor like After Effects
Editor
yes indeed, this is an important feature. i'm really wobbling on the fence toward purchasing spine pro (was actually thinking of buying it today!), so many awesome and time-sa...
5
5 Antworten
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Alle Diskussionen
Spine/Skeleton Tint Shader to Shader Graph
Outline Shader Reproduction In Shader Graph
[Feature Request] Graph Editor (not current Graph-view)
is there a motion graph editor just like the graph editor
workflow for Shader Graph Question
Adding a new Shader Graph animation/material in Unity
Shader Graph to submerge character in water? (Example)
Shader Graph with Normal Map and Diffuse Ramp
Expanding default Spine materials with shader graph
URP 2D Custom shader graph
custom shader graph not working for spine asset
How to play with Spine's transparent animation in URP Shader Graph?
Adding normals to a Shader(Graph)
URP Shader and other shader
[Shader Bug] Depth write of the Spine shader and shadows
Converting standard shader to URP shader automatically
Spine 4 graph is inefficient OR I'm missing something
[Request] A switch to Maya's graph editor
4.0 Graph editor gives me anxiety
Feature request - Graph editor like After Effects
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