- Bearbeitet
Bone to follow a path when rotated?
Hey all. o/
Does anyone know how I might have a bone move along a path as it is rotated? In this case the bone represents a gun, which would adjust rotation to follow the input of a joystick or mouse. However, as the character aims up, i'd like the bone to translate up the path a bit, and as he aims down, translate down the path a bit.
I would do this:
- create two bones to make the arm
- create TWO bones for the weapon. Bind weapon to the child, and use the parent as a pivot point
- create an IK constraint for the arm bones, choose the weapon child bone as target
= profit
Thanks for sharing that, booboogaga!