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  • Bone to follow a path when rotated?

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Hey all. o/
Does anyone know how I might have a bone move along a path as it is rotated? In this case the bone represents a gun, which would adjust rotation to follow the input of a joystick or mouse. However, as the character aims up, i'd like the bone to translate up the path a bit, and as he aims down, translate down the path a bit.

I would do this:

  • create two bones to make the arm
  • create TWO bones for the weapon. Bind weapon to the child, and use the parent as a pivot point
  • create an IK constraint for the arm bones, choose the weapon child bone as target
    = profit 🙂

Thanks for sharing that, booboogaga!