I'm hoping to be able to use Spine to do some FX animation for my current project (a fighting game). If I want to include a character and all the FX animations tied to that particular character in a single Spine project, what is the most efficient way to set up my file?
I've tried using multiple skeletons (i.e. a skeleton for a fireball, another for an explosion, etc.), but am having some issues with visibility, as I can't find a way to keyframe the visibility of an entire skeleton.
Is there a better way to do this than building a dedicated project for each effect?