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Asset import and save error in Unity
Hi, I have updated the spine runtime 3.6(ver.2017 July 11) and several issues have occurred.
Unity version is 5.6.2f1.
First, when importing spine data into Unity, Unity stops and imported files does not appear in project window.
So, I have to close and reopen Unity. After that, if I look back at the project window, imported files exist.
However the files look like an abnormality. It is possible to use, but it differs from normal file appearance.
Second, Unity stops when I modify and save an imported spine asset.
For example, if I modify scale at a SkeletonDataAsset and click on the project window to move focusing
and save it(ctrl + s), Unity stops.
And if I close and reopen Unity, as in the first case, the file looks abnormal.
These issues also occurs in the example file included in the runtime(3.6), so you can refer to it.
Please check the issues. Thank you.
I met the same issue. It occurs both in Unity 5.6.2f1 and Unity 2017.1.0f1. The spine runtime version is spine-unity-3_6-2017-07-11.
In Unity5.6.2f1,
things are going exactly the same way as openjhw80 says.
In Unity2017.1.0f1,
when selecting any *** skeletonData.asset, the error messagebox shows.
Unity closes when clicking "Quit".
Thank you for checking it.
I can't seem to replicate this problem with 5.6 or 2017.1
That point you mentioned where the imported files don't appear until you restart does point to something deeper in Unity that we couldn't even affect.
But I haven't seen that in testing either.
Is there anything about your setup that you suspect might be causing it?
What OS version are you using? What processor and GPU?
I basically set the Unity platform to Android because I am developing mobile games.
The details are as follows
- OS : Windows 10 Pro
- version : 1703
- build : 15063.483
- CPU : Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
- GPU : NVIDIA GeForce GTX 750
- GPU Driver Date : 2017-05-01
- GPU Driver Version : 22.21.13.8205
In my case, the issue also occurs in the new project.
- Create a new unity project.
- Switch platform to Android.
- Import spine runtime.(the latest spine-unity runtime : Last updated: UTC - 2017 July 11)
- After completing the import, delete the Example folder.
- Import spine runtime again.(to add a deleted example folder)
- After completing the import, Unity stops.
However, if I go to step 4, close Unity, open it again, and go back to step 5, the import succeeds.
And a message is printed
Please refer to this and check issue again. Thank you.