Hi, here is what I know,
l_arm and r_arm have both disabled (scale/rotation inheritance)
same goes for l_foot and r_foot. Everything else is set by default (both are checked)
From what I can guess, These bones (and only these ones) appears to be flipped (mirrored) and all of their childrens follow the same transformation (feet doesn't have any).
We followed your advice regarding the debug, but everything seems to be the same.
We tried re-enable some of the inheritance attributs and re-export the data to see if the render changes. It doesn't, except that the new inheritances applies correctly (with scale enabled on the feet, they are still flipped but recover the scaling value of their parent and seems to scale correctly during the entire animation).
Let me add how it happened (maybe it will help):
I did a simple setup, one idle animation and exported it so we could see how it looks in your sample project.
Everything seamed fine and I then added a few extra animations (run/jump). To do so, I modified the rig's inheritances (some of them weren't even used in the idle and it didn't change the animation).
Then, once we exported it a second time to integrate the new animations. Everything seemed broken (like on the previous gifs).
Still working on it I'll keep you posted if we find something else.
Any thoughts ?
(still struggling)