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Reimporting IK Curves doesnt work
Hello,
We had to rename 188 animations :bang: (by we I mean I). I thought the easiest way would be to do it via script. So I Exported the .json
and changed the animation names, then I imported the skeleton again (deleting old badly named skeleton).
It seems although all of our ik mix
keys (say from key1 mix= 0,1 key 60 mix 00) where set to stepped, they have now become linear.
I made a spine file/
I exported the json, then reimported it naming it importedskele
. you can see the difference between the two anims called animation
4 Tage später
Good find, and thanks for the project to reproduce the problem. It's fixed in 3.5.47!
It's a Christmas miracle
You are seriously the hardest worker