Hello,
We had to rename 188 animations :bang: (by we I mean I). I thought the easiest way would be to do it via script. So I Exported the .json
and changed the animation names, then I imported the skeleton again (deleting old badly named skeleton).
It seems although all of our ik mix
keys (say from key1 mix= 0,1 key 60 mix 00) where set to stepped, they have now become linear.
I made a spine file/
I exported the json, then reimported it naming it importedskele
. you can see the difference between the two anims called animation