I'm searching for a solution for my animation which are NOT inplace. By example this is a "climb" animation, where the character holds and grap the ledge and go up and then stand on the platform. It's kinda impossible to do this via inplace animation with transform of the gameobject.
So the problem with no inplace animation is, that the pivot stays on the old position. Anyone some experience in this? I saw a few threads about root motion, but these are all for
SkeletonAnimation
but I'm using
SkeletonAnimator
because of Mecanim. I think the Root Motion feature from Unity itself will not work, because the exported Spine animations arent valide with the animations from unity.
Maybe the animation is done wrong. The root bone should follow the character right?
I hope someone can help me. If the informations arent enought, please tell me, so I can provide some more informations and gifs.
Thank you