Nate, thanks for answer
For example, saw this in RotateTimeline :
prevRotation = self->frames[frame + ROTATE_PREV_ROTATION];
where
ROTATE_PREV_ROTATION = -1
If I got it wrong and it's not a value inside of a previous frame, but a value stored in a current frame ... uh, that still doesn't makes things work (but they did before), unfortunately. I also used spAnimation_apply
to "split" long animation into short pieces and play them with different easings (including elastic) not involving setAnimation(...)
call (and autoupdate as a result) . What might be my best option for this now ?