In the 2dtk example there is a spine boy walking but he's too big and occupies the entire screen.
As my knowledge goes, this could be adjusted in the SpriteCollector to achieve pixel perfect effect. From the example the ortho size is 175. In my project the ortho size is 100 and the resolution is 1600x900, so I adjusted the Target Height and Target Ortho Size to 900, 100, which should work correctly with my project as it does with all the other sprites. But no, after I hit commit there is nothing changed on the screen, the spine boy is still big and there is no way to make it pixel perfect. I can only roughly scale it down by adjusting the transform scale value.
Is this a bug?