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  • Can i show mixing Animation in Tool?

i'm using Animation Mixing by setTrack

it is same spine example that spineBoy shot gun;

moving animtion has track 0
shot gun animmation has track 1

can i show this into spine tool?

and second question

can i show mixed animtaion like 'setMixByName('standup', 'run', 0.15);' into tool?

thx

best regards

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Unfortunately you can't yet preview mixing in the tool. You could use the Skeleton Viewer, which mixes when you change animations. It also automatically reloads your skeleton if the data files change. Or you could write your own similar tool for previewing.

Hi Nate..

i tested with Skeleton Viewer . but it game error.

i can't load anything. if i load other spine including examples on spine, it give error(exception) too..

how can i resolve this?

thx

best regards

You covered up the part of the error that mattered. :p Probably you didn't export with the latest version of Spine. Be careful not to save your project with the latest Spine if you don't want to move to it yet.

what can i do to use this tool?

i'm using 3.2.01 and i dont have any plan update new version that using path

(second question)
if i update to new version(3.4 ot newest), is there any difference to using export data if not using path or new function?

thx Nate..

best regards..

Skeleton Viewer source is here:
spine-runtimes/SkeletonViewer.java at master · EsotericSoftware/spine-runtimes · GitHub
It would make a fine foundation for your own tool.

If you want Skeleton Viewer to be compatible with 3.2.01 you could go back in the Git history and grab Skeleton Viewer from when spine-libgdx was compatible with 3.2.01.

I don't remember all the changes from past versions. Probably it's different. You can export from both and diff.