"Whats new in SpriteKit WWDC16" (UV Meshes!)
https://developer.apple.com/videos/play/wwdc2016/610/
//Skip to #29:00
Appreciate there has been various conversations regarding supporting Apple's SpriteKit with an official SWIFT/Spine runtime. Following up with @Nate on this subject. In IOS10, Apple have announced 'Warp transformation' via SkWarpGeometry in SpriteKit. Which hopefully will help in Spine's/Esoteric Software's support of a 'full fat' official runtime for SK/ SWIFT with Meshes!!!
No Apple docs yet (at time of writing this post)
https://developer.apple.com/reference/spritekit/skwarpgeometry
+1 vote for future 'official SK SWIFT Runtime'
(previous user of 'official runtime within Startling projects', currently creating apps with SWIFT/SpriteKit and Spine; hence missing official runtime! π )