Hi all,
having worked heavily with Spine over the last 2 years I have accumulated an entire feature wishlist I'd like to share here now.
It's mostly interface/comfort stuff. Anyway, here goes:
1) First of all: mesh selection often gets annoying, especially when you have a lot of them. I often end up selecting more attachments than I wanted to, sometimes several of them with a single click. What I would like here, is an option to isolate individual meshes, sort of like After Effects has for its layers.
2) What might also help would be a lasso selection tool like in Photoshop, for selecting vertices. The rectangular selection often ends up selecting too many.
3) Also you lose your mesh selection if you scroll too far in the timeline to a frame where the attachment is no longer active. This can easily happen by accident, so it'd be nice to have some kind of failsafe there.
4) Finally, the vertices are a litte too magnetic for my taste. At times it gets really hard to select the x/y -controllers in a mesh, when I want to scale or translate something a long just one axis.
5) When I have several meshes selected and want to key them, I need to find every single one in the Skeleton and click it's individual key button. A button or shortcut to put a key on every mesh you have currently selected would be very useful. I know there's a shortcut to key all changes, but sometimes I want to key meshes in their original state.
6) I often have to scroll a lot between the Draw Order and the Skeleton. Being able to display them next to each other would save me a lot of time.
7) Putting little labels or comments on frames in the timeline is another feature from After Effects I often find myself wishing for. Especially in longer animations with lots of keyframes I want to keep track of the really important ones. Currently I use events for that, but it's not ideal.
8 ) To a similar end, members of my team have expressed a wish for marking slots in the Draw Order.
9) Being able to set guides like in Photoshop (or any Adobe software) might also come in handy.
10) An option to set the base framerate. I recently used Spine to animate for cutscenes which were usually in 25fps in our projects, but there's no clean way to get from 30fps to 25.
11) And finally one that's perhaps a little much to ask, but being able to move bones along arcs, rather than straight from keyframe to keyframe could be pretty useful (another one I'm used to from After Effects)
That's it for the moment. I'm hoping I can show you guys some of the things we made with Spine soon.
Kind regards,
Nick
Edit: numbered the points