Hello, Im new in Spine, I have a problem implementing SkeletonUtilityGroundConstraint.cs.
I dont know why but when I press play the IK bones with SkeletonUtilityGroundConstraint.cs begins falling from above there is a way to fix that?.
Here is a video of my problem:
someone could help me? I would be very grateful.
PS: sorry for my English, is not my mother language.
Thanks
21 Nov 2015, 16:03
I have noticed that when you increase the value of "Adjunts Speed" in the SkeletonUtilityGroundConstraint.cs then at least the "IK object" fall faster on the floor, but really what I'd like is that "IK object" directly appear in the correct position bone on the floor and not to fall from the sky