Back when I started my project I didn't understand correctly that one could create high resolution art, and then when exporting the atlas in Spine you can just select a scalar to create a smaller atlas suitable for a game runtime. Therefore, I have a set of high resolution images in Photoshop, and then a set of scaled down layers that are at a suitable size for the game runtime ... all my Spine animation data was created using these scaled down low resolution exported .png files.
So, I'm wondering i if I can correct this situation now even if its a pain to do once. If there is no way to do what I want from within the tool, perhaps there could be something done by exporting to a text format, running some tool over it, and re-importing it into Spine?
My first issue ... when switching a mesh that was deformed to use my high resolution image, the vertices are at the position for the old image size as seen in the screenshot attached. You can visually see that it would be a pretty easy scaling transformation that could get my vertex data from the old low resolution position to a new high resolution position .... I'm not not sure how to go about doing it.
Any thoughts much appreciated.