I'm attempting to use the ragdoll feature of spine with a scale other than 1 on the whole skeleton; but what happens is it seems like the whole skeleton gets offset from the actual colliders/rigidbodies. Anyone know why this is happening? it seems like a bug but if there is an acceptable workaround that would be fine too.
Edit: If you're looking for an example, just fire up the example ragdoll scene and change on of the characters to a scale of 2.