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  • [Sugestion] mesh is the bounding box with a flag

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Is posible to implement this? in some sprites, instead of create a bounding box mesh, use the current mesh image like a bounding box.... Please? flaging if the mesh can colide or not?

Just make your own flag in the slot name and grab the verts from the mesh

Yes, but if i want to deform the mesh inGame, the bounding box does not take the new coordinares of the mesh image....

you will have to update your bounding box.

Yes, but im using gm:estudio and i think i don't have this function to do this




bind the bounding box vertices with the very outside vertices of the mesh image.... that is posible to do.....