After unity crashes, all materials on spine object are display with weird render.
For resolve this I deleted materials, textures and all other file re-import the files and that work but, if I have many prefabs (more than one hundred) I cant replace all one by one after each unity's crashes.
I attached a sample of this issue.
Do you know this problem?
15 Sep 2015, 23:54
I found an other solution to solve this by change the shader Spine/Skeleton to Spine/SkeletonGhost.
I dont know if the next unity (5.1) crash makes SkeletonGhost shader broken.
Any idea about this shader issues?