Thanks, I'll look into it. I wish spine would give some proper documentation on their json exports :Z
Skeleton Merger Tool
Make some hard tests. Now merged with huge meshes is work with bugs.
Development can be quite slow, due to the reason I do not own a copy of spine, so I have to wait until I get into work to test my changes. And I tested the tool with our most complicated skeletons at work, which work.
Got a couple more files that break the merger.
Lots of green garbled text scrolling down the window accompanied by a beeping noise and an eventual crash.
Have PM'd the files
DoobyDude schriebGot a couple more files that break the merger.
Lots of green garbled text scrolling down the window accompanied by a beeping noise and an eventual crash.
Have PM'd the files
What?! That's not good! I'll fix straight way sorry
I have fixed the issues. Needs testing though. I do not own spine.
Any chance of a mac version of the Skeleton Merger Tool ?
Maybe, not any time soon though, sorry
cool, thanks.
I'll ask a work colleague to use it on his PC.
Thanks for this tool. I just ran it to merge a set of legs from one skeleton with a body from another. The merge in your tool worked fine. But I get "Error Importing Skeleton" in Spine (v3.1.01). Any suggestions?
The merged file is here:
https://www.dropbox.com/s/4001u9xc97vwe7x/Merged.json?dl=0
umm, sorry. I cant see what is wrong, but I can imagine v3+ wouldn't work with it. ill look into it. Maybe try reverting spine to a previous version, export merge, import, save, upgrade and open (inspine)
Do you have an Mac version for this? Sounds really cool what oyu have done.
nope sorry
This is a lifesaver!
Do you have plans to allow (path) constraints to be merged, too?
Regardless, thank you so much. You've saved me hours of work as-is
Esoteric, I know you have other stuff to do before addressing these things in the editor itself, but I do run into this same thing from time to time, where I import another skeleton and try to reparent a bone from one skeleton to another.
I actually try this once every few months, forgetting it's not possible, because it seems like such a natural thing to do
I'm not even sure this supports v3 and onwards to be honest. Spine keep promising to add this functionality, but it never arrives
Well, it worked for me in 3.4
I had to redo the path constraint, but the mesh-to bone binding made it over intact!
(So visually, it was a mess, until I redid that path constraint, and then my setup magically pieced itself back together)
hmm, interesting, I may have another look at it then
Showoff
For what it's worth, we have this tentatively slated for 3.6:
Allow copy/paste of all objects between skeletons · Issue #36 · EsotericSoftware/spine-editor · GitHub
yay
Sweet!