• Editor
  • Skeleton Merger Tool

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Thanks, I'll look into it. I wish spine would give some proper documentation on their json exports :Z

Make some hard tests. Now merged with huge meshes is work with bugs.

Development can be quite slow, due to the reason I do not own a copy of spine, so I have to wait until I get into work to test my changes. And I tested the tool with our most complicated skeletons at work, which work.

Got a couple more files that break the merger.

Lots of green garbled text scrolling down the window accompanied by a beeping noise and an eventual crash.

Have PM'd the files 🙂

DoobyDude schrieb

Got a couple more files that break the merger.

Lots of green garbled text scrolling down the window accompanied by a beeping noise and an eventual crash.

Have PM'd the files 🙂

What?! That's not good! I'll fix straight way sorry


I have fixed the issues. Needs testing though. I do not own spine.

Any chance of a mac version of the Skeleton Merger Tool ? 🙂

Maybe, not any time soon though, sorry

cool, thanks.

I'll ask a work colleague to use it on his PC.

4 Monate später

Thanks for this tool. I just ran it to merge a set of legs from one skeleton with a body from another. The merge in your tool worked fine. But I get "Error Importing Skeleton" in Spine (v3.1.01). Any suggestions?

The merged file is here:
https://www.dropbox.com/s/4001u9xc97vwe7x/Merged.json?dl=0

umm, sorry. I cant see what is wrong, but I can imagine v3+ wouldn't work with it. ill look into it. Maybe try reverting spine to a previous version, export merge, import, save, upgrade and open (inspine)

10 Tage später

Do you have an Mac version for this? Sounds really cool what oyu have done.

nope sorry

7 Monate später

This is a lifesaver!

Do you have plans to allow (path) constraints to be merged, too?
Regardless, thank you so much. You've saved me hours of work as-is 🙂

Esoteric, I know you have other stuff to do before addressing these things in the editor itself, but I do run into this same thing from time to time, where I import another skeleton and try to reparent a bone from one skeleton to another.

I actually try this once every few months, forgetting it's not possible, because it seems like such a natural thing to do 🙂

I'm not even sure this supports v3 and onwards to be honest. Spine keep promising to add this functionality, but it never arrives 😢

Well, it worked for me in 3.4 🙂
I had to redo the path constraint, but the mesh-to bone binding made it over intact!
(So visually, it was a mess, until I redid that path constraint, and then my setup magically pieced itself back together)

hmm, interesting, I may have another look at it then 🙂

Showoff 😉

yay

Sweet!