Cladil Hello everyone ! That's my first animations with Spine, I post it here to have feedback and ideas of improvement : Tree Idle : Loading Image Tree Wind : Loading Image AquaMonster : http://www.youtube.com/watch?v=odskyI0ON8M Bye !
ArtizensAnimator Hey Cladil! Awesome work. I like the water monster's almost silhouette design. You might want to off-set the rotation of each of his segments to give him more of a serpent like movement. Just like Soren shows in his video: http://youtu.be/L9JuxJoac6Y 😃 I did a quick test cause I was curious myself.... (I just offset the frames working from the end of the tail to the top.) http://i.imgur.com/B97hc5U.gif
Cladil Hi, thanks for your feedback. Awesome your test ArtizensAnimator ! I already tried offset but without result, i must do something wrong, do you have some time to show me what you do ? (Maybe i could send your my project, if you want of course !)
Nate I made an example for you: http://www.youtube.com/watch?v=4GZM2_UQB3Y The more you offset the more the tail whips around. The trick is: offset keys, key at the frame you want to be the end of the animation, delete keys after that, copy all keys at end of animation to first frame.
Cladil Hey, I really really appreciated your help, it's perfect ! I have a last question, how can I increase the offset (longer than the animation time) ? A huge thanks for your answer ! (I'm here actually : http://www.youtube.com/watch?v=s1_XhdRw ... e=youtu.be I would like a sin movement, increase the effect)
Søren If you want to offset the animation longer than the animation time you can just loop your animation twice before offsetting 🙂
Nate You can offset even further to get more of a sine wave. You can also make move movement to start, before offsetting.
Cladil Thanks for your help ! I tried to offset longuer but i must do something wrong. This is what i've done : http://www.youtube.com/watch?v=GxRuF0x07oo
Søren Basically what you already showed will get a sine wave, but the values need to be pretty much spot on, which would be really hard. Only way to get a perfect Sine wave would be to be able to draw curves and constrain bones to that or use math expressions I think
Søren you would need to translate the first bone up and down as well. But basically yeah it would give you a sine wave if offset correctly, not easy to do though