I have some animation for my characters that needs scaling of bone. I don't know if this is the right method to do it. I get the desired results in Spine. But when I'm checking it in the game engine it's not coming out the way it is supposed to be.
This is how it works in spine.
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This is how it comes out in corona engine.
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I'm scaling the shoulder bone (orange image) to make this effect. If this is an error in my part I'd like to know. Otherwise please give a solution for this.
:bang: