I already talked about this in the other thread about "Unity 5 breaking my runtime" a month ago, but I thought I would open a new thread about this, as it might affect other users as well and there is still no fix.
The problem is this:
When I use the "Submesh Separator" functionality and build submeshes, they will keep on disappearing / not properly rebuilding throughout my workflow.
This mostly happens after I hit the Play button in Unity but sometimes happens while I edit something in the scene view as well.
Does anyone else experience this? I am slowly going crazy over this bug as I use many Spine objects with submeshes in my game and half my game regularly disappears. Really frustrating..
The only way to make the meshes rebuild / render again is to hit Cmd + S (Ctrl + S) to save my scene.
So: Is there anyone else out there who gets this bug? And is there an ETA for a proper fix on this? I REALLY love Spine and am 99% happy with everything else but this is bugging me out soo much.. please help! 🙁