our game optimized 1280x720 resolution.
so designer made resource images for based 1280x720.
and many of object are made by spine(mesh/weight.. animation etc...)
if we modify base resolution, designer need changing image size for detail.
how can i apply modified image size?
i was test and got follow results
-image is set to mesh and image size is changed to lower size(scale down). it was ok. spine shows appropriate scaled image.
-image is not mesh, it's not good. spine shows original size image.
-image is set to mesh and image size is changed to bigger size(scale up). image is in a mess.
any tips for this problem?