Hello,
Firstly, let me start of with saying that my artist and I love spine, it is a powerful tool which fits our needs. We have noticed that there are a lot of (great) tutorials for using the editor but there seems to be a distinct lack of information for the runtimes (in my opinion). I understand there is a lot of support for the majority of publicly available engines, such as unity, and other API's. However we have our own engine (c++ + dx11), we want to incorporate the bone animation too. I feel that there is information lacking in this area.
I have read through the documentation (http://esotericsoftware.com/spine-using-runtimes/ ), don't get me wrong, it's great but some parts are either lacking information or confusing (granted that is probably to do with me). I also saw that there was a link for an c-spine runtime on git, (https://github.com/EsotericSoftware/spi ... c#examples) but unfortunately the link doesn't work ๐.
Is there any chance some video for the generic run times? and/or the examples link to work?
As a totally un-bias I would suggest dx11 video tutorial ๐