enmeii Hello, everyone. I am a new user. And I have 2 problems in Unity3D editor that make me crazy. I am trying to make a mesh animation for grass. Everything looks great in Spine editor. But the uv of images are wrong in Unity3D. And another problem is why there are no transparent on the image? I was choosing shader "Spine/skeleton" like official examples. Thanks a lot. Any reply is welcome. -Yuan
Mitch 1) Set Premultiply Alpha in Atlas Settings 2) Uncheck Strip Whitespace X and Y 3) In unity, make sure your texture size isn't clamped incorrectly. If the Spine atlas is 2048x1024, Unity may be clamping it to 1024x1024 by default.
enmeii 1st of all, thanks very much. Mitch. the 2nd problem looks gone. But for the 1st problem, what should I do to check if the size is clamped correctly?
Nate Check the settings in Unity for your texture, make sure you don't have a max size set that is less than the actual texture size.
enmeii Nate schriebCheck the settings in Unity for your texture, make sure you don't have a max size set that is less than the actual texture size. You are awesome! It works prefect.