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  • IK support in the runtimes!

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Please accept our apologies for the delay, but IK is now coming to the runtimes. So far spine-libgdx, spine-csharp, spine-unity, spine-tk2d, spine-xna and spine-monogame support IK. More runtimes will be done soon! :party:

Yeehaw!

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That's good news, Thanks for adding this!
Now, Mitch can implement the other stuff for Unity 😃.

Rob schrieb

That's good news, Thanks for adding this!
Now, Mitch can implement the other stuff for Unity 😃.

Comin right up 🙂

Now updated with IK: spine-c, spine-sfml, and spine-cocos2dx. spine-cocos2d-iphone is coming soon.

I'm crying tears of joy. Literally. (No, not literally really, but I really am very very happy) 😃

Look forward to putting my hands on Mitch's updated version it in the next days! Uhuuu!

Nice news! Tail have wrong animations )))

Not sure, the tail is a big muscle.

Actually the movement of the tail is inverted. Guess I'll sort that out 😉

This Incredible news! Guys you are awesome. Thanks for this stuff!

7 Tage später

I still cannot use IK files in Unity3D! HELP!!

The latest spine-unity has IK for Unity.

suzhouaiwan schrieb

I still cannot use IK files in Unity3D! HELP!!

Why not? Does Console show errors?

The AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well.

Yeah, sorry about that. 🙁 My momentum on the runtimes got stifled by a number of things. I will get back to them ASAP, likely in a day or so.

gamebuilders schrieb

The AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well.

We stepped on all the land mines for you guys 🙂

Mitch, your badge makes no sense.

11 Tage später
Mitch schrieb
gamebuilders schrieb

The AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well.

We stepped on all the land mines for you guys 🙂

That is very kind of you guys, but if you need us to take the next shift we can ;-)

bali33 schrieb
Mitch schrieb
gamebuilders schrieb

The AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well.

We stepped on all the land mines for you guys 🙂

That is very kind of you guys, but if you need us to take the next shift we can ;-)

Hahah by all means sir, by all means.

5 Tage später

I saw some git updates with IK for AS3/Starling...very exciting.
Thanks

  • Patrick