I'm thinking about implementing outlines for skeletons in my game (it's LibGDX). I was hoping Nate, if he has some time, or somebody else, could share some insight about how outlines are implemented in the editor. It does seem to be a bit performance heavy since sometimes my computer heats up a bit while using Ghosting in the editor. Is it viable for games, if 2 to 3 skeletons are using it? Is it implemented using shaders?
Thank you!
EDIT: I'm trully sorry if this is offtopic or inappropriate