HI everyone, I started using Dragon Bones and it's ok. Spine seems to be a huge step up from DragonBones.
I really love what I see with Spine. I am building an app using Starling and I was hoping to get some advice on animation.
I understand that IK is not ready for Starling yet.
I was hoping to find another way to animate my sprites possibly using the different mesh methods or FFD. Maybe even another way?
I've attached a sample png. I'd like to be able to give this star image subtle bouncing, floating movement. Then with the long tentacle arms and larger leaf like points, I'd like those to animate in a way that feel organic. Like its swaying in the wind or under water.
With that description, is this something I can accomplish in Spine without IK for now?
I can create this in Flash but the keyframes output way too large of a spritesheet and DragonBones doesn't feel as fluid as I would like it to be. Also, there is no mesh FFD methods in DragonBones.
Thanks for the advice up front. It will be helpful in my decision to purchase.
bump
Hoping to hear back soon