I'm just doing EXPORT > PNG. I choose the "Atlas" option. When it exports it, it throws all the steps of my animation in a large atlas image but in a seemingly random order.
So then in Unity I go to create an animation from those images I have to place them in the correct order which is very difficult. The jump animation for instance is fairly similar looking on the way up as it is on the way down. If I chose the wrong one though, it results in a choppy animation.
I'd prefer to go with the SpineAnimation object in Unity but it doesn't seem to place nice with the 2D sorting layers/order. My animation ends up getting played behind the backgrounds on the Z axis. Have you heard of this issue?