Hi!
In Spine2D we're animating with an effect that has a red base color. Here's the preview in engine:

However the effect's color is set in Spine to white, so here's how it appears in the settings and on the character:


But when imported into Godot, we're finding the effect appears to be the original red- the color setting isn't being carried over.

How can I ensure that Godot picks up the correct effect color in engine?
Not marking as a bug because I think there's a pretty high probability this is user error, but would be happy to be wrong.