Problem statement
Describe:
I installed Spine Editor on a new workstation and noticed its memory usage reached 70GB after a few hours.This workstation uses an AMD EPYC 7B13 processor, 128GB of RAM, and running Windows Server 2022.
I observed that memory usage began to rise after the program started, at a rate of about 5MB per second. However, if I didn't perform any mouse operations, the memory usage stopped increasing.
The memory usage continued to rise whenever I moved the mouse over a character's skeleton or pressed a button in the interface. This was particularly noticeable during animation playback; if left unattended, it could consume all the memory.
Furthermore, this issue didn't affect the project file I had open, whether it was my own or a demo project (spineboy-pro).
I didn't experience this issue on other PCs, including those with AMD 9950x and i7-12700 CPUs, running Windows 10.
Editor information
Furthermore, after downgrading to version 4.1.24, the issue became less noticeable or even disappeared.