如题,比如在UI界面上显示的SkeletonGraphics对象,执行某个动作的时候,我们可以将动作执行过程的某一帧截取保存吗?
[Unity]是否可以截取Spine动画的某一帧返回Sprite
Misaki hat den Titel zu [Unity]是否可以截取Spine动画的某一帧返回Sprite geändert ().
@mingjava The SkeletonGraphic
component does not perform the rendering itself, it fills a Mesh
at a CanvasRenderer
and lets Unity's pipeline do the work as normal.
If you want to render your SkeletonGraphic to a render texture, there is already a SkeletonGraphicRenderTexture
sample component provided. See the documentation here:
https://esotericsoftware.com/spine-unity-utility-components#SkeletonGraphicRenderTexture