kBlankii Thank you for providing us with the repro project! I was able to reproduce the crash. However, when I assigned SpineSkeletonDataResource
to SpineSprite
and it did not crash, at least the filename was displayed correctly, but the one you provided was garbled. The following error was also logged in the Output Dock:
Resource file not found: res://spine/é²é².png (expected type: )
spine_godot/SpineAtlasResource.cpp:160 - Can't load texture: "res://spine/é²é².png"

So I tried to see if it would load successfully if I changed the filenames, and it did:
The configuration of the skeleton itself has not been changed, so the names of the skeleton, bones, slots, and referenced images contain Chinese characters. I will update the issue later based on this, but for now, I would appreciate it if you could try to avoid using Chinese for animation names and exported file names as a workaround.