@Scoppex Sorry to hear you're having troubles. Which exact version of the spine-unity runtime are you using (name of the unitypackage, also listed in Assets/Spine/version.txt
, or in the Package Manager window)?
Unfortunately I don't know what known issue Spinebot is referring to. I can't remember encountering this issue so far.
Did you perhaps switch from Build-In Render Pipeline to URP when switching to Unity 6?
Do you see any errors in the console?
Are you having multiple submeshes (multiple Materials) perhaps? Then you would need to call targetRenderer.SetPropertyBlock(propertyBlock, submeshIndex)
.