I'm using the skinning feature of Spine to swap out all the art for variations on humans. However, it seems that when I do mesh deformation that it is applied to a single image and that the animation cannot be used with a new image.
I realize that the images could be wildly different, in which case re-using the mesh animation from an old image wouldn't make sense ... but my use case if very similar images of the same shape and size just with different design patterns on them etc.
Is there any way I can share a mesh animation? And if not, is there any way I can workaround copy it and apply it to a new image ... even if it's kinda hacky or difficult right now to do so?
Colin