• Runtimes
  • [Unity] Spine animation rotation problem

I have a spine animation running in Unity that looks perfect the first time I run it:

The second time (and every subsequent time) I run the animation, the 2 bones for the 1st and 2nd car of the rollercoaster seem to have been rotated. I know it looks even more fun, but it's not so safe 🙂

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Do you have a rotation key on the first frame? If there are no animation keys for a bone, the bone is not manipulated.

That was it! There was no rotation key on the first frame so it was running with the last set rotation.
Thanks very much! 🙂