Hello,
Recently, I've been testing the Spine iOS SDK and encountered an issue. When I drag a Spine resource into Xcode and run the build, the character appears different. This issue arises particularly when the Spine Editor project uses resources that have been feathered in Photoshop, leading to a loss of quality during the packaging stage.
After investigating this issue thoroughly, I discovered that it stems from Xcode’s “Compress PNG Files” setting during the packaging process. Unfortunately, merely disabling this option isn't effective. To circumvent this issue, we should consider changing the Atlas PNGs to a Data type, which prevents PNG compression.
I've noticed that if you don't use the feathering feature in Photoshop, the compression of PNGs doesn't affect the quality. Therefore, I believe it's crucial to specify this in the documentation or guidelines to alert users about this potential pitfall.
I have already sent the files via email