Hello!!!
It seems you are encountering an issue with exporting a project using the spine-godot runtime for the web in Godot 4.3. Based on the provided documentation, there are a few steps you can take to troubleshoot and potentially resolve this issue:
Ensure Correct Export Templates: Make sure you have installed the correct export templates for Godot 4.3. You can download the necessary export templates from the provided links in the installation section and install them via
Editor > Manage export templates ...
.Check for Updates: Ensure you are using the latest version of the spine-godot runtime. You can update the runtime by following the steps in the "Updating the spine-godot Runtime" section.
Re-export Spine Assets: If you have recently updated the spine-godot runtime or the Spine Editor, re-export your Spine assets using the latest Spine Editor version and replace the old files in your Godot project. This can help resolve compatibility issues.
Verify Asset Import: Ensure that the assets are correctly imported into Godot. You can force a re-import by right-clicking the folder containing your Spine assets in the Godot editor and selecting
Reimport
.Check for Known Issues: While the documentation does not explicitly mention issues with web exports, it is always a good idea to check for any known issues or updates related to the spine-godot runtime and Godot 4.3.
If the problem persists after following these steps, it might be a specific issue with the current version of the spine-godot runtime or Godot 4.3. In such cases, keeping an eye on updates or patches from the developers might be necessary.