I'm basically following the steps from Søren Nielsen's "unity setup" tutorial ( https://www.youtube.com/watch?v=Cwfa5gDH0UI ), but using my own image assets and animation instead of Spine Boy. The images from the sprite sheet don't map correctly once I get everything into Unity.

In more detail, here are the steps I went through:
In Spine
- I created a basic walking animation using my own image assets. It looks fine when played inside of Spine.
- I exported sprite sheet, atlas txt and skeleton json into a subfolder of my Unity project assets.
In Unity
- I followed the steps to import runtimes into my project. No errors. Just the annoying namespace warning about "Animator" that I understand to be ignorable.
- I created the material, atlas, and skeleton data assets.
- I mapped sprite sheet, atlas txt, and skeleton data to the above assets, following Søren's steps.
- Created a new "Spine SkeletonAnimation" and mapped the SkeletonDataAsset to it.
Bam! I was happy to see something appear in the Scene window. The structure of the character's bones is represented by quads. I can play the animation. But the mapping of the texture to the quads is wrong. I tried changing the sprite sheet's Texture Type from "Sprite" to "Texture," but that doesn't fix it. I compared the sprite sheet image to the coords in the atlas txt, and they seem correct.
Any ideas how I can troubleshoot or fix this?
-Erik
Also, here is my sprite sheet so you can get the gist of what the parts showing in the scene are supposed to be. Just your basic arms, legs, etc. Original is 2048x2048. This one is 512x512 so the forum accepts it.
-Erik

Huh. Something changed and it sorta started working. I'm not sure what it was. But basically, I just came back to the Unity editor after doing some other stuff and hit play.
And now the quads show the correct body parts from the sprite sheet, but there is garbage showing in the transparent areas of the sprites.
Whether I set the sprite sheet's texture type to "sprite" or "texture" seems to make no difference. I also tried checking and unchecking the "Alpha is Transparency" check box under "skeleton Import Settings".
-Erik
