Hello!
I'm needing to play two animations at the same time to get some UI stuff working.
For the sake of a simple example, let's say I have a star, that rotates clockwise -- and also grows and shrinks -- at the same time.
During game runtime, both animations can fire independently of one another. Let's say hitting a ➡️ keystroke triggers the [Rotation Loop] and hitting a ⬆️ keystroke triggers the [Grow and Shrink Loop]
1st Question:
Should I animate these motions on two separate bones? Or, because one animation is using 'rotation' and the other is using 'scale' can I just use one bone, and they wont interfere with eachother?
2nd Question:
Inside the editor, is there any way for me to see both animations in motion at the same time? Or can I only preview the [Rotation Loop] or the [Grow and Shrink Loop] separately, without seeing both animations combined?
Thanks! Any guidance would be hugely appreciated! : )