當我要導出GIf檔時,輸出視窗會變得非常卡頓。然後我要輸出每個外觀及動畫時,我選擇了輸出每個動畫檔案,但輸出出來的都只會有一個檔案,無法像之前4.1版本一樣完整輸出。
再麻煩檢查並改善了,謝謝!

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Sorry you are having trouble. To understand and fix your issues, we will need to see them ourselves. Can you please send a project and instructions for how we can see the problem? contact@esotericsoftware.com

    Nate 我已經寄信到您的信箱了

    目前使用版本:4.2.04
    我錄製了影片已表示我的問題,第一個問題是我開啟輸出視窗時,選取速度很慢並且會卡頓。第二個問題是GIF輸出時。輸出影格範圍的選項消失。第三個問題,我輸出全部的Skin外觀後,檔案只出現了一個檔案,並沒有全部外觀的檔案。以往不會有這樣的事情發生。

    -

    "When I want to export a GIf file, the output window will become very stuck. Then when I want to export each appearance and animation, I choose to export each animation file, but there will only be one file output, and it cannot Complete output like previous version 4.1.
    Please check and improve again, thank you!"
    2024.04.19

    Currently using version: 4.2.04
    I recorded a video to express my problems. The first problem is that when I open the output window, the selection speed is very slow and freezes. The second problem is when GIF is output. The option to output frame range disappears. The third problem is that after I exported all the Skin appearances, only one file appeared in the file, and there were not all the skin appearance files. Nothing like this has ever happened before.

    Thanks for the video!

    The pauses when changing animation and clicking Export is because Spine must do many calculations to determine the number of frames and other information. Your project must be quite complex or very large resolution for the pause to be so long. For most projects it isn't noticeable. We have plans to improve it, so the UI shows a wait indicator instead of freezing. The processing needs to be done though, it cannot be avoided.

    That the frame range doesn't appear seems to be a bug. Is it possible to provide your .spine file? That may be enough for us to see it, without needing images. We can't fix a problem without first seeing it ourselves.

    我已經寄出檔案了 抱歉晚回覆了!

    • Misaki hat auf diesen Beitrag geantwortet.

      Shikabashi Thank you for sending us your Spine project! I have confirmed that I can reproduce the issue in Spine 4.2.08 and have created an issue ticket here to fix this issue: EsotericSoftware/spine-editor790

        Misaki 謝謝 但是第二個問題還沒有解決。
        "當我要匯出一個GIf文件時,輸出視窗會變得很卡。然後當我要匯出每個外觀和動畫時,我選擇匯出每個動畫文件,應該要有數個GIF文件,但是最終只會輸出一個GIF文件,無法與之前版本4.1有完整的輸出"

        • Misaki hat auf diesen Beitrag geantwortet.

          Shikabashi Sorry I didn't mention that. I think these problems are related. Because reducing the complexity of the skeleton to some extent, where the Range option becomes visible, also solves the problem of slow response when performing the GIF export.

          Also, when the Range option becomes visible, you can see that it is set to "0 to 0". This leads me to suspect that the complexity of the skeleton has exceeded the limit of something that can do a GIF export, resulting in the Range being detected as 0 and the export failing.
          I will add a comment to the issue ticket mentioning this.

            Misaki 感謝!另外的問題是,我要輸出每個skin跟動畫檔案時,無法輸出全部的檔案。
            我有再寄影片到你們的信箱了。
            Thanks! Another problem is that when I want to output each skin and animation file, I cannot output all the files.
            I have sent videos to your mailbox again.

            • Misaki hat auf diesen Beitrag geantwortet.

              Shikabashi Sorry I didn't communicate this well. I suspect it's the same problem, because once the Range option is displayed correctly, the GIF export is also successful. I sent you a video via email to clarify.

              I know this is weird, but the Range option will show up even if you just open a different Spine project once and check the GIF export settings. In the video example I sent you, I opened the Spineboy project once, opened the export window, and then re-opened your Spine project. This resolves the Range option not appearing in the export settings, and when I uncheck the Range option and run the export, there is still a long calculation wait before the export starts, but the export results are correct. The GIF files are exported for each skin and they are animated correctly.

              你的影片讓我成功匯出了,非常感謝!
              但是,以往我為了要讓loop銜接順利,我會複製三段動畫並且輸出中間的第二段的動畫。但是當我取消選取Range並匯出後,就會有物理運算無法銜接的狀況發生。
              請問這些問題,有辦法在新版本中更新嗎?謝謝!!

              • Misaki hat auf diesen Beitrag geantwortet.

                Shikabashi Warm up is available to obtain a smooth loop. Try set a value of 1 or greater:

                This is the number of time to play each animation before export, allowing physics to start in motion. Note setting this will make the export take longer. If your animations are created to be long for smooth loops, it is better to shorten them once to the duration you actually need and then export with Warm up.

                非常的感謝!希望之後可以把新版的軟體做的更順暢!

                • Misaki hat auf diesen Beitrag geantwortet.
                • Misaki gefällt das.
                  5 Tage später

                  Shikabashi The problem of not displaying the Range option has been fixed in the latest 4.2.

                  In the case of your project, it still takes a long time to calculate after pressing the Export button, but at least the GIF export itself should be successful now.
                  The Scale option is set to 15 in your export settings, so if the current resolution of the images is much larger than you actually need, you may want to scale them down.
                  Import Data can be used to scale down the skeleton and images. See the Spine User Guide for more information.: https://zh.esotericsoftware.com/spine-import#%E6%AF%94%E4%BE%8B