Hey guys!
Anyone here who can share some workflow tips? Maybe you run something similar?
I'm using Spine Pro and I sometimes find my rigging or skin creation process a bit tedious and this is likely cause I don't know any shortcuts yet.
My typical workflow ->
- Create character layers in affinity designer which I then export including the spine.json preset
- Import the config into spine and a new character is rigged, usually it places it off-centre to the top right so I manually reposition it so the character's feet are at 0,0
- I then proceed to create bones and I cntrl click to map the attachment to the bone
- After the rigging, I would then export more layers for a different character into a subfolder under images
- I then create a skin and on each slot I add a skin placeholder(manually)
- I proceed to create an additional skin by duplicating the existing one
- This skin already has all the existing attachments under the skin placeholders so I proceed to update the image path of each of them to point to the new folder where I exported the additional character layers.
Is there a better way to do this and create variations of my character by quickly mapping to the /variation-1 folder?
Any advice or tips would be greatly appreciated!!
Thanks 🙂