the_procrastinator Sorry to hear you're having trouble. I checked your .skel
file and noticed that it is actually JSON format data, although the extension is for binary format data. It would be strange if the same export method worked for other skeletons, but spine-godot has the following rules for skeleton data:
You should prefer binary skeleton exports over JSON exports, as they are smaller in size and faster to load. If you must use JSON, make sure the file extension is .spine-json instead of .json.
https://esotericsoftware.com/spine-godot#Exporting-for-Godot
As explained in the documentation, if you want to use data in JSON format as it is now, you will need to use the .spine-json
extension. However, we generally recommend using binary data, so if you are not particular about the data being in JSON, it is better to re-export it in binary format.