In Spine, there isn't a direct "reset to bind/setup position" function for bones in Animate Mode. However, you can achieve a similar result by using a few different methods:
Copy/Paste Transforms: You can copy the bone transforms from the setup pose and paste them into your animation. This is done by going to the setup mode, selecting the bones you wish to reset, copying their transforms (Ctrl+C), then switching to animate mode, selecting the same bones, and pasting the transforms (Ctrl+V). This method is mentioned in the context of resetting bone transformations and adjusting weights in animate mode (source).
Using the Favor Tool: The Favor tool in Spine allows you to blend between the current pose and the setup pose. By adjusting the favor towards the setup pose, you can effectively reset the bone transforms to their setup positions. This tool is more advanced and provides a way to smoothly transition between poses (source).
Creating a Reset Animation: Another approach is to create a special animation that keys all bones at their setup positions. Whenever you need to reset the bones, you can copy the pose from this animation and paste it into your current animation (source).
While these methods provide workarounds, Spine does not have a single button or command that directly resets bone transforms to their setup positions within Animate Mode.