sini In the case of a normal Sprite, the background can be continuously populated with the tiled option through draw mode. I want to fill the background by tiling one Spineskeleton asset, but I don't know what to do.
Harald @sini Spine skeletons have nothing to do with Unity's Sprite component. What do you have in mind? You could theoretically render your skeleton to a RenderTexture (e.g. using the SkeletonRenderTexture example component) and then render the RenderTexture to a large quad with UV wrap mode set to repeat.