Hi, I'm writing to ask for your help with a rendering issue.
I'm trying to use a 2D character in a 3D world. When the character enters the water, the reflection of the water is not displayed correctly, as shown in the following image.
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I've checked the documentation and adjusted the render queue to alphaTest, enabled the Depth Write option, and set the Z spacing value. With these settings, the reflection of the water is displayed, but there is a aliasing effect, as shown in the following image.
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I've also seen the following in the documentation:
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I would appreciate your help in resolving this issue. Thank you.(This article was translated by ChatGPT. If anything is unclear, please let me know.)